AI Insights · Timothy · October 2021
Top 5 Pixel Games on Android in Dominican Republic Q3 2021
Explore the performance of the top 5 pixel games on Android in the Dominican Republic for Q3 2021, including download trends, revenue, and active user statistics.
In the third quarter of 2021, the top 5 pixel games on the Android platform in the Dominican Republic displayed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance, based on data from Sensor Tower.
Tomb of the Mask
Throughout Q3 2021, Tomb of the Mask experienced fluctuations in weekly downloads, peaking at around 21.8K in the week of September 20. The weekly active users saw a steady increase, starting from 104K at the end of June and reaching approximately 133K by the end of September. The app's weekly revenue remained relatively stable, with a notable peak of $67 in the final week of September.
Tomb of the Mask: Color
Tomb of the Mask: Color had a modest performance in terms of downloads, starting at 3.9K in late June and fluctuating to around 3.9K by the end of September. Active users increased from approximately 8.9K to 8.9K over the quarter. The app's revenue was insignificant after July, with no notable peaks.
Galaxy Attack: Shooting Game
Galaxy Attack: Shooting Game displayed a varied trend in weekly downloads, reaching a peak of 3.8K in early August. Active users increased from 9.7K in mid-July to around 14.7K by late September. Revenue saw its highest point at $85 in the last week of June, with a general declining trend throughout the quarter.
Dan the Man: Action Platformer
Dan the Man: Action Platformer had consistent weekly downloads, peaking at 3.8K in the first week of July. Active users started at 9.5K in late June, experiencing a slight decline to around 7.1K by the end of September. Revenue from the game had minor fluctuations, with a peak of $44 in early July.
No.Pix Color by Number & Pixel
No.Pix Color by Number & Pixel showed a steady trend in weekly downloads, maintaining numbers around 1.3K throughout the quarter. Active users hovered around 6K, with minor fluctuations. The game did not generate notable revenue during this period.
For more detailed insights and further analysis, visit Sensor Tower.